using System;
using UnityEngine;

[Serializable]
public class LevelPreset
{
	public string LevelName;

	public string Detail;

	public string SceneName;

	public Texture2D Icon;

	public NetworkGameplayManager GamePlayObject;

	public Sprite Minimap;

	public float MinimapSize = 1000f;

	public LevelType Type;
}
